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Back in December, Saitek opened the hanger doors to one of the most ambitious FSX modding projects ever witnessed. Combat Pilot took the erstwhile FSX engine and completely remade it into a fully working military aviation suite in which for a regular subscription players could go through a series of evaluations and training flights, qualify to become air-to-air or air-to-ground specialists, enlist in a squadron of other like-minded pilots and – here’s the kicker – actually fly combat missions with and against each other. With actual working guns and that.
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Players have flocked to Saitek’s experiment since it launched, filling the skies with the kind of aerial action that FSX’s pilots had only previously been able to experience within their own imaginations, however realistic the cockpit switches of their simulated fighter aircraft had been.
One of the few things holding many back though has been the regular fees required. To that end, Saitek has recently opened up its version of a try-before-you-buy system, the Combat Pilot Flight Screening Program, giving players the chance to try out the various training scenarios ahead of jumping into the full game.
We caught up David Kinney, Vice President of Thunderhawk Studios, the development team behind Combat Pilot to talk about how the game got started and how it’s fared since launch.
PCGN: What was the kernel of inspiration behind Combat Pilot? Kinney: As a United States Marine Corps Officer, and later while working as an engineer on both the B-2 & F-22 avionic and simulation development programs, I became obsessed with building a flight simulation experience that would allow everyone to fly military aircraft in an integrated environment. This led me to build several Flight Simulation centres, the first of which was Fightertown, and several flight simulation games including Saber Ace and Luftwaffe Commander. But really I always wanted to bring the world together and start a community of military aviation enthusiasts.
PCGN: Why Flight Sim over an engine such as IL-2, for instance, that already supported combat dynamics?
Kinney: I wanted Combat Pilot to be first and foremost a ‘flight simulation’ – not so complicated as to require hours or weeks of study, but enough to get a real feel for the thrill and the dynamics of flight. With all of its drawbacks, FSX is still a beautiful platform and a very good engine. Try building one to emulate its capabilities – the investment would be enormous and not justifiable in today’s market. On the other hand, I didn’t want to take a combat sim and try to bring it up to the standard I sought, including elements such as a worldwide database, accurate ‘time of day’ and weather effects, beautifully-rendered scenery and aircraft, and a well-established third party development community.
PCGN: How did it feel the day you pushed the ‘on’ switch and opened the doors officially to players around the world?
Kinney: I worked on the design of Combat Pilot for almost four years and it took almost two years just to get the first Flight Training Operations out. It was a rewarding time, but there was a real sense of work to be done. Unlike other games I’ve worked on, Combat Pilot is an evolving program; a program at its infancy. We have so much more that we get to do – Combat Training Operations (just out) and Sudden Storm, or war in the desert. We want to add Multi-engine cargo aircraft, helicopters and bombers, as well as patrol boats and SAM sites. Again, why FSX? Growth! World-wide growth.
PCGN: Nearly a month on now and how has reception been?
Kinney: Current Combat Pilot members really seem to like the simulation, although I think they are really looking forward to combat. Combat Pilot was designed to be a multiplayer game – I won’t be happy until we’ve reach a very large community of engaged pilots.
PCGN: Where does CP go from here?
Kinney: By the end of April, Combat Pilot will have over 30 aircraft flying in the colours of 27 countries. Refuelling, carrier ops, air-to-air and air-to-ground combat, recon flights, re-supply – all of this on a global scale. In short the best flight simulation product ever offered.
Have a look for yourself over at combatpilotseries.com where you can try out the free flight screening program and if you like what you see, sign up for the monthly subscription and join one of the 76 currently active squadrons flying ops around the world.
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Africa is a diverse continent socially, politically, geographically, and climatically. It is the world's second largest and second-most populated continent. Stradling the equator, about half the continent is in the Northern Hemisphere, and about half is in the Southern Hemisphere. It is the only continent to stretch from the northern temperate zone to the southern temperate zone. Some of its regions are dense jungles while others are dry deserts. Its highest mountains are Kilimanjaro (19,341 feet, 5,895 meters), Kenya (17,057 feet, 5,199 meters), and Mawenzi (16,893 feet, 5,149 meters), all in eastern Africa. This unique continent has the largest combination and density of free-ranging wild animals such as lions, elephants, giraffes, and primates.
Kenya is one of Africa's more than 50 independent countries. Located on the equator, in East Africa, along the Indian Ocean, it has a tropical climate that is humid on the coast and dry inland. Nairobi National Park is located about seven kilometers (four miles) west of Kenya's capital city of Nairobi. Providing a habitat safe from human activities for thousands of wild animals such as giraffes, buffaloes, zebras, hippopotami, leapoards, and lions, it is Kenya's major tourist attraction.
Aerosoft has created a package of missions, scenery enhancements and flights for adventuring in FSX around Mount Kenya. 'This addon will bring you closer to the fascination, the wildlife and the beauty of Kenya/Africa,' Aerosoft says in its product description.
As explained in their product description and manual, they made this mission and scenery because they were disappointed in FSX's representation of the area and its animals.
Major Features
This adventure package has several major features to enable a higher than ordinary level of simulation enjoyment: Scenery, flights, a mission, and a manual.
Aerosoft says 'African Airstrip Adventures combines an advanced mission mode with high-definition scenery' and an opportunity to 'start a career as a pilot in a fictional charter airline.'
This package is conveniently available for instant downloading from the Flight Sim Pilot Shop.
Installation is easy. The installation program installs all needed files into the correct folders and activates the scenery. A license key is required.
Nice Features
This package differs from most others in that it provides not just scenery, bust also a mission and 'job assignments' to use with the scenery. The scenery can be used without the mission or jobs, but the mission and jobs require the scenery.
The adventures include:
More than 30 flights are installed for starting in various locations such as airstrips, water, and land, and for using various aircraft such as fixed wings, rotorcraft, and ultralights. Each flight description entices you to try it.
Scenery effects include:
The scenery environment is created to suit the 'mission career mode' and is not intended to be absolutely realistic, Aerosoft says.
Sparsely populated areas present unique challenges for real and simulated pilots. Most flying is visual, and most navigation is dead reckoning and pilotage (unless we rely on GPS).
The low lighting at night, which is natural and realistic in a wilderness, makes nighttime visual flying more challenging and rewarding.
A manual in two versions is included. The larger has 46 pages with many images and a colorful background 'paper.' The other has 25 pages and lacks images and background paper for simpler printing. These manuals provide much information about installing and using the scenery, such as descriptions of scenery areas, how to find animals, how to use career mode, and how to set display settings for optimum results.
Frame rates are about the same as when the FSX default scenery is in use.
Aerosoft responded quickly to my email inquiry, which bodes well for buyers who need technical support.
Comparative Screen Shots
My comparative screen shots were made as follows:
As a result of this process, each pair of screen shots is made from exactly the same position, altitude, and heading. Apparent differences in viewpoints result from differences in the sceneries themselves.
Issues
Some aircraft contained in some of the flights are add-ons. Users who don't have the add-on aircraft contained in a given flight will receive an error message when that flight is opened. That error message can be bypassed, and the simulator will use a default aircraft.
There are fewer auto-generated objects such as buildings and trees in the Aerosoft scenery.
As a result of Aerosoft's reworking the terrain mesh, elevations are different from FSX at some locations. As examples, Matoni is 5,617 feet in Aerosoft's scenery and 5,737 in FSX, and Laikipia Airbase is 6,113 feet in Aerosoft and 6,148 in FSX. The FSX map shows the elevation at Laikipia Airbase as 6,109 feet.
Summary
Aerosoft's African Adventure scenery is ideal for flight simmers who want something different — something other than busy sophisticated airports and large urban areas. It's just right for visual flying and old-fashioned navigating. It's also great for visiting a part of the world and experiencing an environment that's different from what many of us in the world's developed areas are accustomed to. It taps into a sense of history as we visit areas where famous European adventurers treked a century ago. And its job assignments offer simulation pilots a convenient structure for their adventures.
Bill Stack
Learn More About Aerosoft's African Airstrip Adventures for FSX
Bill Stack is author of several books about flight simulation, a regular author in flight-sim magazines, and a contributor to Flight Sim Com. His website is www.topskills.com
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